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JUDUL:MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA PADA MUATAN PPKN TEMA 7 MENGGUNAKAN KOMBINASI MODEL GROUP INVESTIGATION, DISCOVERY LEARNING, DAN TEAMS GAMES TOURNAMENT KELAS IV SDN ALALAK SELATAN 4 BANJARMASIN
PENGARANG:ANNISA MAWADDAH
PENERBIT:UNIVERSITAS LAMBUNG MANGKURAT
TANGGAL:2020-07-24


ABSTRAK

Mawaddah, Annisa. 2020. Meningkatkan Aktivitas dan Hasil Belajar Siswa Pada Muatan PPKn Tema 7 Menggunakan Kombinasi Model Group Investigation, Discovery Learning, dan Teams Games Tournament Kelas IV SDN Alalak Selatan 4 Banjarmasin. Skripsi Program Pendidikan Guru Sekolah Dasar Fakultas Keguruan Dan Ilmu Pendidikan Universitas Lambung Mangkurat. Pembimbing: Dr. Ali Rachman, M. Pd.

Kata Kunci      : Aktivitas Siswa Hasil Belajar, Group Investigation,Discovery Learning, Teams Games Tournament

 

Penelitian ini dilatar belakangi pada rendahnya hasil belajar muatan PPKn tema 7.Permasalahan pada penelitian ini adalah siswa masih belum mampu untuk berpikir kritis, kurang mampu berpartisipasi karena kondisi dilapangan menunjukkan bahwa pembelajaran yang berlangsung masih bersifat konvensional atau satu arah, Oleh karena itu, diperlukan strategi yang tepat untuk meningkatkan aktivitas dan hasil belajar siswa pada tema 7 dalam muatan PPKn menggunakan kombinasi model Group Investigation, Discovery Learning, dan Teams Games Tournamentpada siswa kelas IV SDN Alalak Selatan 4 Banjarmasin. Penelitian ini bertujuan untuk mengetahui aktivitas guru, aktivitas siswa dan hasil belajar siswa.

Penelitian ini dilakukan dengan pendekatan kualitatif dengan jenis Penelitian Tindakan Kelas yang dilaksanakan dalam 4 siklus.Subjek penelitian adalah siswa kelas IV SDN Alalak Selatan 4 Banjarmasin dengan jumlah 28 orang siswa. Jenis data yang diambil merupakan data kualitatif dan kuantitatif. Indikator keberhasilan dalam penelitian ini jika aktivitas guru mencapai skor 81dengan kategori sangat baik, aktivitas siswa secara klasikal mencapai skor 81% dengan kriteriaseluruhnya aktif dan hasil belajar kognitif secara klasikal81% (baik), afektif secara klasikal 81% (sudah berkembang), dan psikomotorik secara klasikal minimal 81% (baik).

Hasil penelitian menunjukkan bahwa aktivitas guru siklus I mencapai kriteria baik, siklus II mencapai kriteria sangat baik, siklus III mencapai kriteria sangat baik dan siklus IV mencapai kriteria sangat baik. Aktivitas siswa pada siklus I mencapai kriteria cukup aktif, siklus II mencapai kriteria aktif, siklus III mencapai kriteria aktif dan siklus IV mencapai kriteria sangat aktif. Ketuntasan klasikal hasil belajar siswa pada siklus I mencapai 64,29%, siklus II mencapai 78,57%, siklus III mencapai 89,29% dan siklus IV mencapai 100%.

Berdasarkan temuan ini dapat disimpulkan bahwa kombinasi model Group Investigation, Discovery Learning, dan Teams Games Tournament dapat meningkatkan hasil belajar pada tema 7 dikelas IV SDN Alalak Selatan 4 Banjarmasin dan hipotesis dapat diterima.

 

ABSTRACT

 

Mawaddah, Annisa. 2020. Improving the Learning Outcomes of PPKn Themes Like My Country Using a Combination of Group Investigation (GI) Models, Discovery Learning and Teams Games Tournament (TGT) in Grade IV Students of SDN Alalak Selatan 4 Banjarmasin. Thesis Program of Elementary School Teacher Education, Faculty of Teacher Training and Education, Lambung Mangkurat University. Advisor: Dr. Ali Rachman, M. Pd.

Keywords: Learning outcomes, Group Investigation, Discovery Learning, Teams Games Tournament

 

This research was motivated by the low learning outcomes of the PPKn theme 7. Therefore, a strategy is needed to improve student learning outcomes on the theme 7 in PPKn using a combination of Group Investigation, Discovery Learning, and Teams Games Tournament models in fourth grade students of SDN Alalak Selatan 4 Banjarmasin. This study aims to determine the activities of teachers, student activities and student learning outcomes.

This research was conducted with a qualitative approach with the type of Class Action Research conducted in 4 cycles. The research subjects were fourth grade students of SDN Alalak Selatan 4 Banjarmasin with 30 students. The type of data taken is qualitative and quantitative data. Indicator of success in this study if the teacher's activity reaches a score of 81 with a very good category, classical student activity reaches a score of 81% with all active criteria and classical cognitive learning outcomes 81% (good), classically 81% affective (already developed), and psychomotor classically at least 81% (good).

The results showed that the activities of the first cycle teachers reached good criteria, the second cycle reached very good criteria, the third cycle reached very good criteria and the fourth cycle achieved very good criteria. The activity of students in the first cycle reaches a fairly active criterion, the second cycle reaches the active criteria, the third cycle reaches the active criteria and the fourth cycle reaches the very active criteria. Classical completeness of student learning outcomes in the first cycle reached 64.29%, cycle II reached 78.57%, cycle III reached 89.29% and cycle IV reached 100%.

Based on these findings, it can be concluded that the combination of the Group Investigation, Discovery Learning, and Teams Games Tournament models can improve learning outcomes on the theme 7 in class IV of SDN Alalak Selatan 4 Banjarmasin and the hypothesis is acceptable. It is suggested that the use of these models can be used as an alternative in improving learning outcomes that have an impact on improving student learning outcomes, especially in the PPKn lesson, the theme 7.

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