DIGITAL LIBRARY
JUDUL | : | THE USE OF VIDEO GAMES ON VOCABULARY LEARNING IN ENGLISH AS SECOND LANGUAGE CONTEXT | |
PENGARANG | : | ERFAN FAJAR FADILLAH | |
PENERBIT | : | UNIVERSITAS LAMBUNG MANGKURAT | |
TANGGAL | : | 2024-03-05 |
Abstract
Vocabulary acquisition is a fundamental aspect of language learning, and the search foreffectivestrategiestofacilitatevocabularydevelopmentisongoing.Thisstudyexploresthepotentialofvideogamesastoolsforvocabularyacquisitioninlanguagelearners,consideringtheimpactofindividualdifferences.Thesystematicliteraturereviewmethodology is employed to analyze previous studies on the topic. The review highlightsthe advantages of video games, such as their motivational qualities, cooperative learningenvironments,andreal-worldcontextsthatenhancestudents'communicativeskills.Videogames provide a safe virtual environment for learners to experiment, receive immediatefeedback,andberewarded,fosteringeffectivevocabularylearning.Thereviewalsorevealsthatcontext-embeddedapproaches,motivation,wordfrequency,gamedesign,andinstructional strategies are significant factors influencing vocabulary acquisition throughvideogames.Additionally,learners'individualdifferences,includingage,gamingexperience,andlanguageproficiency,affecttheeffectivenessofvideogame-basedvocabularylearning.Thesefindingsunderscoretheimportanceofconsideringinstructional design and learner characteristics when incorporating video games intolanguageeducation.Byintegratingvideogamesintovocabularylearning,languageclassroomscanofferengagingandeffectiveinstructionthatpromotesvocabularyacquisition.
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