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| JUDUL | : | THE EFFECT OF USING BINGO GAME ON STUDENTS’ VOCABULARY ACHIEVEMENT OF SEVENTH-GRADE STUDENTS AT SMPN 14 BANJARMASIN | |
| PENGARANG | : | YUNITA DIVA KIRANA | |
| PENERBIT | : | UNIVERSITAS LAMBUNG MANGKURAT | |
| TANGGAL | : | 2025-08-01 |
Kirana, Yunita Diva. 2025. The Effect of Using Bingo Game on Students’ Vocabulary Achievment of Seventh-Grade Students at SMPN 14 Banjarmasin. Sarjana’s Thesis. English Language Education Study Program,Faculty of Teachers’ Training and Education, Lambung Mangkurat University,Banjarmasin. The first advisor: Emma Rosana Febriyanti, M.Pd., the secondadvisor: Eka Puteri Elyani, M.Pd.
Keywords: Bingo game, vocabulary achievement
Vocabulary is an essential part of language learning and communication. However, many seventh-grade students at SMP Negeri 14 Banjarmasin had low level of English vocabulary. This problem may affect their ability to achieve learning goals. Meanwhile, Bingo games known as a helpful learning media to enhance students’ vocabulary achievement. Based on this, the research aimed to find out whether there is a significant difference in students’ vocabulary achievement between those taught using the Bingo game and those taught using a Crossword Puzzle at the seventh grade of SMP Negeri 14 Banjarmasin.
This study used a quantitative approach with a quasi-experimental design. Fifty-five students were selected through cluster sampling and divided into two groups: the experimental group and the control group. A vocabulary achievement test was used as the main instrument, given in the form of a pre-test and a post-test. The collected data were analyzed using an independent t-test in SPSS version 21.
The result show that there is a significant difference between the two groups. The students in the experimental group achieved higher post-test scores than those in the control group. This was shown by a significance value of 0.013, which was lower than 0.05. Therefore, the null hypothesis was rejected, and the alternative hypothesis was accepted. It can be concluded that the Bingo game gave a positive effect on the students’ vocabulary achievement. Therefore, it is suggested for teachers to use Bingo game as media to teach vocabulary in order to enhance students’ outcomes, and participation.
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