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JUDUL:PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF QUIZWHIZZER BERBASIS GAMIFIKASI BERMUATAN ISTILAH EKONOMI BERKEARIFAN LOKAL BANJAR UNTUK SISWA KELAS X SMAN 1 ALALAK
PENGARANG:PUPUT MELATI
PENERBIT:UNIVERSITAS LAMBUNG MANGKURAT
TANGGAL:2026-06-18


Puput Melati, 2026. Pengembangan Media Pembelajaran Interaktif QuizWhizzer Berbasis Gamifikasi Bermuatan Istilah Ekonomi Berkearifan Lokal Banjar Untuk Siswa Kelas X SMA Negeri 1 Alalak. Skripsi, Jurusan Pendidikan Ekonomi, FKIP Universitas Lambung Mangkurat Banjarmasin (Pembimbing I: Dr. Muhammad Rahmattullah, M.Pd. Pembimbing II: Rizal Iskandar, S.Pd., M.Pd.).

Media pembelajaran memiliki peran penting dalam proses pembelajaran karena dapat membantu siswa memahami materi secara lebih mudah dan menarik. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis gamifikasi menggunakan QuizWhizzer yang memuat istilah ekonomi berkearifan lokal Banjar pada materi Lembaga Jasa Keuangan dalam Perekonomian (BANK). Penelitian ini menggunakan pendekatan Research and Development (R&D) dengan model pengembangan 4D yang meliputi define (pendefinisian), design (perancangan), development (pengembangan), dissemination (penyebaran). Hasil penelitian menunjukkan bahwa media yang dikembangkan dinyatakan  layak digunakan. Hal ini dibuktikan oleh hasil validasi ahli materi dengan persentase sebesar 98% kategori sangat valid dan validasi ahli media sebesar 78% kategori valid. Selain itu, hasil uji coba lapangan terbatas menunjukkan persentase sebesar 84% dengan kategori praktis, sedangkan hasil uji lapangan operasional memperoleh persentase sebesar 88% kategori sangat praktis. Berdasarkan hasil tersebut, diperoleh rekapitulasi tingkat kevalidan sebesar 88% kategori Sangat Valid dan tingkat kepraktisan sebesar 87% kategori Sangat Praktis.  Respon guru Ekonomi juga menunjukkan persentase sebesar 84% dengan kategori praktis. Temuan ini penelitian menunjukkan bahwa media Pembelajaran Interaktif QuizWhizzer Berbasis Gamifikasi Bermuatan Istilah Ekonomi Berkearifan Lokal Banjar dinyatakan valid dan praktis, sehingga layak digunakan sebagai alternatif media pembelajaran dalam proses pembelajaran.

 

 

Kata Kunci: Istilah Ekonomi Banjar, Lembaga Jasa Keuangan Bank, Media Pembelajaran Interaktif, QuizWhizzer

 

Puput Melati, 2026. Development of a Gamification-Based Interactive Learning Media QuizWhizzerContaining Economic Terms Based on Banjar Local Wisdom for Grade X Students of SMA Negeri 1 Alalak. Thesis, Department of Economic Education, Faculty of Teacher Training and Education, FKIP Lambung Mangkurat University, Banjarmasin (Supervisor I: Dr. Muhammad Rahmattullah, M.Pd. Supervisor II: Rizal Iskandar, S.Pd., M.Pd.).Top of Form

Learning media plays an important role in the learning process because it can help students understand the material more easily and interestingly. This study aims to develop interactive learning media based on gamification using QuizWhizzer that includes Banjar local wisdom economic terms in the material of Financial Services Institutions in the Economy (BANK). This study uses a Research and Development (R&D) approach with a 4D development model that includes define, design, development, dissemination. The results of the study indicate that the developed media is declared suitable for use. This is evidenced by the results of the validation of material experts with a percentage of 98% in the very valid category and validation of media experts with a percentage of 78% in the valid category. In addition, the results of limited field trials showed a percentage of 84% in the practical category, while the results of operational field tests obtained a percentage of 88% in the very practical category. Based on these results, a recapitulation of the validity level was obtained at 88% in the Very Valid category and a practicality level of 87% in the Very Practical category. The response of Economics teachers also showed a percentage of 84% in the practical category. The findings of this study indicate that the Gamification-Based QuizWhizzer Interactive Learning Media Containing Banjar Local Wisdom Economic Terms is declared valid and practical, so it is suitable for use as an alternative learning media in the learning process.

 

Keywords: Banjar Economic Terms, Bank Financial Services Institutions, Interactive Learning Media, QuizWhizzer

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