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JUDUL:MENINGKATKAN KEMAMPUAN KOGNITIF ANAK DALAM MENGENAL LAMBANG BILANGAN MENGGUNAKAN MODEL DEMONTRASI DAN MODEL ROLE PLAYING MELALUI PERMAINAN BAINGKAAN PADA KELOMPOK A RA AL IRSYAD PALIMBANGAN
PENGARANG:NORLENA
PENERBIT:UNIVERSITAS LAMBUNG MANGKURAT
TANGGAL:2022-09-05


ABSTRAK

Norlena.2022.Meningkatkan kemampuan Kognitif Anak dalam Mengenal Lambang Bilangan Menggunakan model Demonstrasi dan model Role Playing melalui permainan Baingkaan pada anak kelompok A RA Al Irsyad Palimbangan. Skripsi Program S1 Pendidikan Guru Pendidikan Anak Usia Dini, kementerian pendidikan riset dan teknologi universitas lambungmangkurat banjarmasin. Pembimbing Mohammad Dani Wahyudi, S.Pd., M.Pd.

 

Kata Kunci : Kemampuan Kognitif, Mengenal Lambang Bilangan Demontrasi dan Role Playing melalui permainan Baingkaan

 

Penelitian ini di latarbelakangi pada rendahnya hasil perkembangan kognitif anak Kelompok A RA Al Irsyad dalam Mengenal lambang bilangan. Hal ini disebabkan Kurangnya stimulus yang diberikan Anak kurang aktif dalam kegiatan pembelajaran dan media yang digunakan kurang menarik bagi anak sehingga anak kurang tertarik dalam kegiatan mengenal lambang bilangan. Penelitian ini bertujuan mendiskripsikn aktivitas guru, aktivitas anak dan hasil pengembangan aspek kognitif dalam mengenal lambang bilangan menggunakan model Demontrasi dan model Role Playing melalui permainan Baingkaan. 

Penelitian ini dilakukan dengan pendekatan penelitian kualitatif dan jenis penelitian  PTK dengan 6 kali pertemuan dalam jenis Penelitian Tindakan Kelas (PTK). Subjek penelitian ini adalah anak Kelompok A RA Al Irsyad Palimbangan yang berjumlah 11 orang anak. Jenis data menggunakan jenis data kualitatif. Cara mengumpulkan data menggunakan Observasi. Analisis data dengan presentasi.

Hasil penelitian ini menunjukkan guru berhasil melaksanakan proses pembelajaran dengan kriteria Sangat Baik, keaktifan anak melakukan proses pembelajaran dengan kriteria Sangat Aktif, dan hasil perkembangan kognitif anak mencapai Berkembang Sangat Baik sesuai dengan indikator perkembangan anak. 

Berdasarkan hasil penelitian, dapat ditarik kesimpulan bahwa dengan menggunakan model Demtrasi dan model Role Playing melalui permainan Baingkaan pada anak Kelompok A RA Al Irsyad Palimbangan. Disarankan agar guru dari hasil penelitian ini dapat dijadikan sebagai salah satu solusi pengembangan pembelajaran kognitif khususnya dalam mengenal lambang bilangan sehingga pelaksanaan proses belajar mengajar lebih bervariasi sesuai dengan kebutuhan anak.

 

 

 

 

 

 

 

 

ABSTRACT

 

Norlena. 2022. Improve childrens’s cognitive abilities in recognizing symbols Numbers Using a Combination of the Demonstration models and the Role models Playing through the Baingkaan game for the children of group A RA Al Irsyad balance. Thesis for Childhood Education Teacher Education Program Dini, Ministry of Education, Research and Technology, University of Gastric Mangkurat Banjarmasin. Supervisor Mohammad Dani Wahyudi, S.Pd., M.Pd.

 

Keywords: Cognitive Abilty, Recognize the Demonstration Number Symbol and Role Playing through Baingkaan games

 

This research was motivated by the low cognitive development results of RA Al Irsyad's Group A children in recognizing number symbols. This is due to the lack of stimulus provided. Children are less active in learning activities and the media used is less attractive to children so that children are less interested in activities to recognize number symbols. This study aims to describe teacher activities, children's activities and the results of developing cognitive aspects in recognizing number symbols using the Demonstration models and the Role Playing model through the Baingkaan game.

This research was conducted with a qualitative and quantitative research approach which was designed for six meetings in the type of CAR Class Action Research). The subjects of this study were the children of Group A RA Al Irsyad Palimbangan which amounted to 11 children collecting data using qualitative. Analysis of teacher activity data, children's activities and child development outcomes.

The results of this study indicate that the teacher has succeeded in carrying out the learning process with Very Good Criteria, the activeness of the child in the learning process with the Very Active Criterion, and the results of the child's cognitive development achieving Very Good Development according to the indicators of child development.

Based on the results of the study, it can be concluded that by using the Demonstration model and the Role Playing model through the Baingkaan game for the children of Group A RA Al Irsyad Palimbangan. It is recommended that teachers from the results of this study can be used as a solution for developing cognitive learning, especially in recognizing number symbols so that the implementation of the teaching and learning process is more varied according to the needs of children.

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